Post by NeoArashi on Feb 11, 2012 6:36:02 GMT -5
BEWARE! This is going to be a VERY long post. If you're the type of people saying ''tl;dr'' please leave this topic now.
I am currently creating an RPG using RPG Maker VX. Since I'm not that good at programing I'll ''use'' the basics included in the program. That means that the rpg will be a ''first person/Turn-based'' RPG, à la Dragon Quest. (this will however be a Final fantasy game)
Since I don't know how will the story progress, but I have a clear odea of the final events of the game's story, I decided to write the story ''in reverse'' staring with the ending, and finishing with the begining.
Again, since I'm pretty shitty at creating music using programs (it's rather easy to sing them, lol) I'm going to be using musics from various games (at least 15 different games). While there will be one generic bos battle theme, main boss battles will have another theme, and each of the chapter's last boss will have their own theme as well.
Interesting note: There will be no true villain. The main ''villain'' will only have good intention, and the final boss will literally be a good guy.
The overall plot of the game will involve the control of the flow of time, as well as the general idea of ''Evil in men's heart''. Basicly, the main ''villain'' Will try to gain the control of the powers of the god of time (having the unoriginal name of ''Chrono'') to alter the past, eventually altering the present as well. However, when she (the main villain will be female) gains she is unable to control it, and only cause distortion in the flow of time. When that happens, depending on where you'll be in the world map, you will be either in the past, future, or present. She will hide in ''the end of time'' (the End of time will be the final dungeon of the game) to try to control it. When she is defeated, she will lose the power of Chrono and one of the party's ally (who is going to be a decendant of the ''Chronos'', the people of the time) will get it. The guy, named Olivier (my best friend's name) will flee to the City of time to try to gain control of his newfound power, in order to restore the flow of time. He will, however be corrupted by the remaining thoughts of the previous ''owner'' of Chrono's power. However, instead of trying to alter the past, ''realising'' that past event will only repeat themselve, whether or not the past is changed, will try instead to ''consume'' time, meaning the end of everything, without nessecerly destroying it.
There will be 4 main characters, with about 2 or 3 temporary characters.
In-game, bosses will have anywhere between 1000 and 100 000 HP. Optional bosses will have between 10 000 and 260 000 HP (I'll explain later). One of the ''refightable'' superboss will have 999 999 HP And the Ultimate boss will be a multi-target one, each of 5 targets will ahve 900 000 HP, meaning that the boss will have 4.5 million HP
There will be exactly 26 Village/Academies/Kingdom/Empires/Sttlement in the game, each begeining with one of the 26 letter of the alphabet. Each village will also have a guardian (The first one having 10 000 HP' adding another 10 000 after each one) Beating them all gives access to the Ultimate boss.
Unlike most FFs, There won't be any skills required to break 9999 Damage, it will however be pretty hard to deal over 15000 damage, even with max stats.
Like I said earlier, The final boss will be named ''Olivier''. I chose that name for two reasons: 1-He asked if he could become the final bss, after I gave him the idea of the final boss being a good guy. 2- His name actually helps a LOT with the names I was going to give the final boss.
The Final boss' 3 forms will have those names
-Olivier
-NeOlivier
-ChronOlivier
Now that the idea's part is done, I want your opinion on some things.
First, the speech of the boss' last form. When you defeat the second form, ''NeOlivier'' will transform into Chronolivier but will say nothing until the battle actually begins. At the begining of every turn, he will say a part of his speech. Tell me if this particular speech seems awesome. I will separate every part by starting a new line.
-I am Olivier
-I bear the god of time's power
-I can create the future
-I can change the present
-I can undo the past
-But what can't be undone...
-...is the evil in men's heart.
-I cannot destroy the world
-But I can consume time itself...
-So that men's action stops...
-...FOREVER!
Also, like I said earlier, I'm going to sue songs from various games. Here are a couple of songs I will use, (and a youtube link in case you ever heard them) I want you to tell me if they would be suitable for the situation I'm going to use them for
Eternal Sonata (Xbox 360)
-I bet my belief (Most likely going to be used for special boss battles)
-Broken Balance (again, most likely for a special boss battle)
-Endure and Resist (Probably going to have the same use as from the original game, that is, a rebel town.)
-Your truth is my False (Probaby going to be used as one of the ''end of chapter'' boss)
-The boundary between snow and Ice (probably for one of the ''snowy towns'')
The legend of Heroes: A tear of Vermillion (PSP)
-Spunky Shannon (Will definitely be used for those event involving a comic relief character)
-Iroworks Town Gia (unlike from the original game, and following a suggestion from a friend, I will use it for an old west themed village)
Legend of Heroes III: Song of the Ocean (PSP)
Of Every Future This WILL be used for the final boss. You can't change my mind on this one, but feel free to comment.
Defending battle Will probably be the normal boss battle theme. Might change my mind till I proceed with the story.
Messenger from the shadows (Will probably be used as one of the many themes that will play BEFORE a boss battle)
Eternal Melody (Will most likely be used for either an ''holy city'' or the City of Time
Marching Army (I'm still unsure if I'll use this one. But I will use this one if I make a chapter involving some war between 2 countries, OR ivolving an evil Kingdom)
Dark Sunlight (Will be used during events ivolving the twisting of the flow of time. Will also probably be used for the first form of the final boss battle)
Reparation of Insanity (Will be used for the final form of the main villain (if she has multiple form) and the second form of the final boss)
Endless Challenge (This will be used for at least one of the many dungeons of the game!(Also, in the PSP version of the game, this is my favourite Dungeon theme))
To Touch Tomorow (In the original game, this is used for the final dungeon, Since the final dungeon of my game is ''the end of time'' it will most likely have many parts. I'm going to use this one in one of teh parts)
Darkness (Will likely be used for the City of Time, when Olivier gains the power of the God of Time (before the final battle)
Digimon World 3 (PS1)
Genbu City (Hehehe! I hope you exppected at least one Digimon song in this. I will likely used it for the same situation it was used in the original game: A heavily fortified city in the middle of a snowbound land)
Galacticmon Battle theme 2 (If I use it, it will be another of the end of chapter bosses battle theme)
Leader Boss (Another of those special boss battle.... only if I can find one of better quality)
Digimon World 2 (PS1)
Boss Battle theme 1 (I'm REALLLLLLLY not sure if I'll use this one. It sounds a bit too ''techno'' for my taste, but it still sound awesome
Guardian Battle (If I use it, it'll probably be used for the battles againts the Main ''villain'' before she gians the power of teh god of time.
Core Tower (One of the many dungeon will have this. Or maybe one of the parts of the end of time)
Shuttle Port (Interestingly enough, this would make a great ''epic'' theme, you know, when your group decides it's time to end the reign of the bad guy once and for all!)
Digimon World 1 (PS1)
Grey Lord's Mansion back when I played the game, this was my favourite non-battle song of the game. I'll definitely use it somehwre in the game as well!)
Digimon World Dawn/Dusk (DS)
Battle theme 2 (Orchestrated version) Will probably be used for one of the end of chapter bosses)
Battle theme 2 (original Version) (one of the possible song I'll use as a normal battle theme)
Chrono Trigger (SNES and DS)
Frog's theme (I really don't know where all the hype of this game came from, I think it's a pretty mediocre game, however, it's music is awesome, and Frog's theme WILL be somewhere in my game )
Battle With Magus (If the main villain has multiple forms during her last battle, I will use this for her first form. This is another case of ''you can't change my mind'')
Ayla's theme (Might be Olivier's theme trhough the game, until he gets the power of the god of time. Is subject to change, so I'm open for better suggestion)
Rythm of the Wind, Sky and Earth (this would really suit a jungle temple... or hell, just a jungle)
Crash Twin Sanity (PS2,Xbox,GameCube)
Totem God (VS Tikimon) (Will be used for one of the dungeons in the game, ost likely a temple situated high in a mountain)
Nostalgia (DS)
St-Petersburg (WIll be used for one of the many villages)
Tokyo (Another possible village theme)
Battle theme (one of the possible normal battle theme I'll use. COULD be used for the normal boss battle theme too.)
Merveille Village (Another village theme)
London (one of the main cities of the game... probably)
Mario and Sonic at the Olympic games 2008 (DS and Wii)
Individual épée (if I use it. Will be for one of the events of the game)
Sonic Rush Adventures (DS)
Deep Core - Allegro (Will be used for one of the end of chapter boss)
Haunted Ship - Act 1 (not sure if I'll use this one, but if I do, it'll be for one of the many dungeons of the game)
Pirate Island - Act 1 (I totally see this as a seaside town. I will try to find a better quality one though)
Sky Babylon - Act 1 (Again, will probably be used for one of the dungeons of the game)
Plant Kindom - Act 1 (If I don't use Pirate Island for a seaside town, maybe I'll use this one)
Sonic 3 and Knuckles (Genesis)
Sandopolis - Act 1 (there IS going to be a desert in the game so if I add some sort of desert temple, or a pyramid, I will likely use this song)
Carnival Night Zone - Act 1 (Unsure if I'll use it. But if I do, It'll be the ''WTF'' dungeon of the game.)
Banjo-Tooie (N64 and Xbox360)
Mayaem Temple (This would surprisingly fit an RPG very well, despite being from a Platformer. Obviously, this is going to be used for some temple)
Glitter Gulch Mine (Might be used for a mining village)
Pokemon Black/White (DS)
Driftveil City (In-game, this is my favourite city for many reasons. 100% chances that this one will be used as one of the village themes)
Route 10
(Actually, I might use this one for a late game town. Or maybe just for some epic place)
Emotion (Obviously, this is going to be used for sadder events in the game)
Champion Alder (God, Black and White have such JRPG-like music. Not bad for a Monster Collector RPG. This will be one fo the main ally theme)
Pokemon HeartGold/SoulSilver (DS)
Sprout Tower I actually used it as the Academy 3 of 4 main character study in. Since this one is already in what I,ve made of the game yet, you can't change my midn, but feel free to comment)
Eusine THeme (Another Characters theme. Not sure if I'll use it though)
Bell Tower (I actually MIGHT use this one as one of the town themes)
Mystical Ninja: Starring Goemon (N64)
Transformed Oedo Castle (Il will probably use it as one fo the early dungeons of the game)
Festival Village (Probably be used in the same situation as the original game)
Pokemon Snap (N64)
Valley (I will probably use this in one of the ''mountain'' roads.
Dragon Quest Monster (GB)
(I don't know the title of this one (I will NOT use this version. Can someone find me a remix (either from a remake, or a fan-made remix)
Dragon Quest Monster Joker 2 (DS)
Iceolation (If I use it, it will be for another ''mountain'' road)
Never-Ending Journey (This is a remix of the above song. If I use the above song, this will probably be used during an event involving the location used by the above song)
Doubtback (This will probably be used for the desert section, if I make a separate section of the world map of it.)
The Legend of Zelda: Wind Waker (GC)
Dragon Roost Island (Might use it for one of the many village of the game. Still not sure though)
Earth Temple (Maybe I'll use it for either for a dungeon, or some sort of creepy place)
The Legend of Zelda: Ocarina of Time (N64, GC and 3DS)
Shadow Temple (I always felt this should have been in a proper RPG, rather than a Zelda game. I still don't know whether I should use this in a dungeon, or a Graveyard)
Legend of Zelda: Majora's mask (N64 and GC)
Deku Palace (I absolutely have NO idea where Is hould put this. But this one is so epic it HAS to be in my RPG. Any suggestion?)
Stone Tower (Laugh at me as much as you want. I might actually use it for a settlement, rather than a dungeon, lie in the original)
The Legend of Zelda: Oracle of Seasons (GBC)
Level 6 - Ancient Ruins (remix) (I will have to choose among other songs. But this would make a nice dungeon theme. Maybe if I choose this over sandopolis)
Tarm Ruins (remix) (I dunno where I should put this. But it's so awesome... Especially this remix)
Dragon Quest II (SNES)
Distant Journey (one of the possible world map theme)
Dragon Quest III (SNES)
Battle theme (one of the possible battle theme I'll use)
Dragon Quest IX (DS)
Gruelling Fight (III) I will use this as one of the end of chapter boss, maybe...
Sun Gathering Village (Obviously, one of the many village themes)
Final Fantasy: The 4 Heroes of Light (DS)
Battle With Demons (the most likely song to be used as a battle theme, if don't chose the others I mentioned)
Trading City of Urbeth (most likely will be used for the same as the original version, though maybe not a 'trading city'')
Closed-off Invidia (Maybe I will use it for the dungeon that contain the ultimate boss, or maybe just another superboss)
Final Fantasy III (DS)
The Boundless ocean (there is almost no chance at all that this won't be used as the world map theme AFTER the flow of time is twisted)
Forbidden Land Eureka (Like Invidia, I might use this as an optional Dungeon)
Covert Village Falagbard (Maybe I'll use this as a village, or maybe some sort of temple)
Village of the Ancients (I'm not sure if I'll use it, but you can bet I'll use it as a village theme if I do)
Eternal Wind (one of the possible world map theme)
Wild Arms 3
Beatrice Battle (If I make a chapter involving almost exclusively that old west theme stuff I spoke of earlier, then this song will be used for it's end of chapter boss, otherwise, I will not use it)
Crossfire sequence (Liek in the game, I'll use it for those oss that you fight multiple time, if there is any of them)
Mario and Luigi: Bowser's Inside Story (DS)
Final Battle theme (I dunno if I'll use it, and even if I do, I dunno where I'll put it)
The Legend of Heroes II: Prophecy of the Moonlight Witch
Fells so good (If I used it, it will be used early in the game, when the character start their journey)
Battle theme (One of the possible battle theme of the game)
Darts (If I make a town with only poor people, this will be the song used. Otherwise, I will most likely NOT use it)
Lost Forest (As the name suggest, I might use it in a forest)
The great battle of Bolt (I will use this one only, and ONLY if there is a chapter involving a war)
*PHEW*
OK, I swear, this thread took almost 3 hours to create, lol! And I'm not done adding musics! Anyways. Please comment, and give me ideas for chapters (take note that there will be 6 chapters, not counting the prologue and the final chapter. Also each of the 28 town/settlements etc. will have different music, so you can suggest me more (please add a link) Also, comment on the music I suggested myself, and in the case of song I'm not sure where to put, just tell me where should I put them
I am currently creating an RPG using RPG Maker VX. Since I'm not that good at programing I'll ''use'' the basics included in the program. That means that the rpg will be a ''first person/Turn-based'' RPG, à la Dragon Quest. (this will however be a Final fantasy game)
Since I don't know how will the story progress, but I have a clear odea of the final events of the game's story, I decided to write the story ''in reverse'' staring with the ending, and finishing with the begining.
Again, since I'm pretty shitty at creating music using programs (it's rather easy to sing them, lol) I'm going to be using musics from various games (at least 15 different games). While there will be one generic bos battle theme, main boss battles will have another theme, and each of the chapter's last boss will have their own theme as well.
Interesting note: There will be no true villain. The main ''villain'' will only have good intention, and the final boss will literally be a good guy.
The overall plot of the game will involve the control of the flow of time, as well as the general idea of ''Evil in men's heart''. Basicly, the main ''villain'' Will try to gain the control of the powers of the god of time (having the unoriginal name of ''Chrono'') to alter the past, eventually altering the present as well. However, when she (the main villain will be female) gains she is unable to control it, and only cause distortion in the flow of time. When that happens, depending on where you'll be in the world map, you will be either in the past, future, or present. She will hide in ''the end of time'' (the End of time will be the final dungeon of the game) to try to control it. When she is defeated, she will lose the power of Chrono and one of the party's ally (who is going to be a decendant of the ''Chronos'', the people of the time) will get it. The guy, named Olivier (my best friend's name) will flee to the City of time to try to gain control of his newfound power, in order to restore the flow of time. He will, however be corrupted by the remaining thoughts of the previous ''owner'' of Chrono's power. However, instead of trying to alter the past, ''realising'' that past event will only repeat themselve, whether or not the past is changed, will try instead to ''consume'' time, meaning the end of everything, without nessecerly destroying it.
There will be 4 main characters, with about 2 or 3 temporary characters.
In-game, bosses will have anywhere between 1000 and 100 000 HP. Optional bosses will have between 10 000 and 260 000 HP (I'll explain later). One of the ''refightable'' superboss will have 999 999 HP And the Ultimate boss will be a multi-target one, each of 5 targets will ahve 900 000 HP, meaning that the boss will have 4.5 million HP
There will be exactly 26 Village/Academies/Kingdom/Empires/Sttlement in the game, each begeining with one of the 26 letter of the alphabet. Each village will also have a guardian (The first one having 10 000 HP' adding another 10 000 after each one) Beating them all gives access to the Ultimate boss.
Unlike most FFs, There won't be any skills required to break 9999 Damage, it will however be pretty hard to deal over 15000 damage, even with max stats.
Like I said earlier, The final boss will be named ''Olivier''. I chose that name for two reasons: 1-He asked if he could become the final bss, after I gave him the idea of the final boss being a good guy. 2- His name actually helps a LOT with the names I was going to give the final boss.
The Final boss' 3 forms will have those names
-Olivier
-NeOlivier
-ChronOlivier
Now that the idea's part is done, I want your opinion on some things.
First, the speech of the boss' last form. When you defeat the second form, ''NeOlivier'' will transform into Chronolivier but will say nothing until the battle actually begins. At the begining of every turn, he will say a part of his speech. Tell me if this particular speech seems awesome. I will separate every part by starting a new line.
-I am Olivier
-I bear the god of time's power
-I can create the future
-I can change the present
-I can undo the past
-But what can't be undone...
-...is the evil in men's heart.
-I cannot destroy the world
-But I can consume time itself...
-So that men's action stops...
-...FOREVER!
Also, like I said earlier, I'm going to sue songs from various games. Here are a couple of songs I will use, (and a youtube link in case you ever heard them) I want you to tell me if they would be suitable for the situation I'm going to use them for
Eternal Sonata (Xbox 360)
-I bet my belief (Most likely going to be used for special boss battles)
-Broken Balance (again, most likely for a special boss battle)
-Endure and Resist (Probably going to have the same use as from the original game, that is, a rebel town.)
-Your truth is my False (Probaby going to be used as one of the ''end of chapter'' boss)
-The boundary between snow and Ice (probably for one of the ''snowy towns'')
The legend of Heroes: A tear of Vermillion (PSP)
-Spunky Shannon (Will definitely be used for those event involving a comic relief character)
-Iroworks Town Gia (unlike from the original game, and following a suggestion from a friend, I will use it for an old west themed village)
Legend of Heroes III: Song of the Ocean (PSP)
Of Every Future This WILL be used for the final boss. You can't change my mind on this one, but feel free to comment.
Defending battle Will probably be the normal boss battle theme. Might change my mind till I proceed with the story.
Messenger from the shadows (Will probably be used as one of the many themes that will play BEFORE a boss battle)
Eternal Melody (Will most likely be used for either an ''holy city'' or the City of Time
Marching Army (I'm still unsure if I'll use this one. But I will use this one if I make a chapter involving some war between 2 countries, OR ivolving an evil Kingdom)
Dark Sunlight (Will be used during events ivolving the twisting of the flow of time. Will also probably be used for the first form of the final boss battle)
Reparation of Insanity (Will be used for the final form of the main villain (if she has multiple form) and the second form of the final boss)
Endless Challenge (This will be used for at least one of the many dungeons of the game!(Also, in the PSP version of the game, this is my favourite Dungeon theme))
To Touch Tomorow (In the original game, this is used for the final dungeon, Since the final dungeon of my game is ''the end of time'' it will most likely have many parts. I'm going to use this one in one of teh parts)
Darkness (Will likely be used for the City of Time, when Olivier gains the power of the God of Time (before the final battle)
Digimon World 3 (PS1)
Genbu City (Hehehe! I hope you exppected at least one Digimon song in this. I will likely used it for the same situation it was used in the original game: A heavily fortified city in the middle of a snowbound land)
Galacticmon Battle theme 2 (If I use it, it will be another of the end of chapter bosses battle theme)
Leader Boss (Another of those special boss battle.... only if I can find one of better quality)
Digimon World 2 (PS1)
Boss Battle theme 1 (I'm REALLLLLLLY not sure if I'll use this one. It sounds a bit too ''techno'' for my taste, but it still sound awesome
Guardian Battle (If I use it, it'll probably be used for the battles againts the Main ''villain'' before she gians the power of teh god of time.
Core Tower (One of the many dungeon will have this. Or maybe one of the parts of the end of time)
Shuttle Port (Interestingly enough, this would make a great ''epic'' theme, you know, when your group decides it's time to end the reign of the bad guy once and for all!)
Digimon World 1 (PS1)
Grey Lord's Mansion back when I played the game, this was my favourite non-battle song of the game. I'll definitely use it somehwre in the game as well!)
Digimon World Dawn/Dusk (DS)
Battle theme 2 (Orchestrated version) Will probably be used for one of the end of chapter bosses)
Battle theme 2 (original Version) (one of the possible song I'll use as a normal battle theme)
Chrono Trigger (SNES and DS)
Frog's theme (I really don't know where all the hype of this game came from, I think it's a pretty mediocre game, however, it's music is awesome, and Frog's theme WILL be somewhere in my game )
Battle With Magus (If the main villain has multiple forms during her last battle, I will use this for her first form. This is another case of ''you can't change my mind'')
Ayla's theme (Might be Olivier's theme trhough the game, until he gets the power of the god of time. Is subject to change, so I'm open for better suggestion)
Rythm of the Wind, Sky and Earth (this would really suit a jungle temple... or hell, just a jungle)
Crash Twin Sanity (PS2,Xbox,GameCube)
Totem God (VS Tikimon) (Will be used for one of the dungeons in the game, ost likely a temple situated high in a mountain)
Nostalgia (DS)
St-Petersburg (WIll be used for one of the many villages)
Tokyo (Another possible village theme)
Battle theme (one of the possible normal battle theme I'll use. COULD be used for the normal boss battle theme too.)
Merveille Village (Another village theme)
London (one of the main cities of the game... probably)
Mario and Sonic at the Olympic games 2008 (DS and Wii)
Individual épée (if I use it. Will be for one of the events of the game)
Sonic Rush Adventures (DS)
Deep Core - Allegro (Will be used for one of the end of chapter boss)
Haunted Ship - Act 1 (not sure if I'll use this one, but if I do, it'll be for one of the many dungeons of the game)
Pirate Island - Act 1 (I totally see this as a seaside town. I will try to find a better quality one though)
Sky Babylon - Act 1 (Again, will probably be used for one of the dungeons of the game)
Plant Kindom - Act 1 (If I don't use Pirate Island for a seaside town, maybe I'll use this one)
Sonic 3 and Knuckles (Genesis)
Sandopolis - Act 1 (there IS going to be a desert in the game so if I add some sort of desert temple, or a pyramid, I will likely use this song)
Carnival Night Zone - Act 1 (Unsure if I'll use it. But if I do, It'll be the ''WTF'' dungeon of the game.)
Banjo-Tooie (N64 and Xbox360)
Mayaem Temple (This would surprisingly fit an RPG very well, despite being from a Platformer. Obviously, this is going to be used for some temple)
Glitter Gulch Mine (Might be used for a mining village)
Pokemon Black/White (DS)
Driftveil City (In-game, this is my favourite city for many reasons. 100% chances that this one will be used as one of the village themes)
Route 10
(Actually, I might use this one for a late game town. Or maybe just for some epic place)
Emotion (Obviously, this is going to be used for sadder events in the game)
Champion Alder (God, Black and White have such JRPG-like music. Not bad for a Monster Collector RPG. This will be one fo the main ally theme)
Pokemon HeartGold/SoulSilver (DS)
Sprout Tower I actually used it as the Academy 3 of 4 main character study in. Since this one is already in what I,ve made of the game yet, you can't change my midn, but feel free to comment)
Eusine THeme (Another Characters theme. Not sure if I'll use it though)
Bell Tower (I actually MIGHT use this one as one of the town themes)
Mystical Ninja: Starring Goemon (N64)
Transformed Oedo Castle (Il will probably use it as one fo the early dungeons of the game)
Festival Village (Probably be used in the same situation as the original game)
Pokemon Snap (N64)
Valley (I will probably use this in one of the ''mountain'' roads.
Dragon Quest Monster (GB)
(I don't know the title of this one (I will NOT use this version. Can someone find me a remix (either from a remake, or a fan-made remix)
Dragon Quest Monster Joker 2 (DS)
Iceolation (If I use it, it will be for another ''mountain'' road)
Never-Ending Journey (This is a remix of the above song. If I use the above song, this will probably be used during an event involving the location used by the above song)
Doubtback (This will probably be used for the desert section, if I make a separate section of the world map of it.)
The Legend of Zelda: Wind Waker (GC)
Dragon Roost Island (Might use it for one of the many village of the game. Still not sure though)
Earth Temple (Maybe I'll use it for either for a dungeon, or some sort of creepy place)
The Legend of Zelda: Ocarina of Time (N64, GC and 3DS)
Shadow Temple (I always felt this should have been in a proper RPG, rather than a Zelda game. I still don't know whether I should use this in a dungeon, or a Graveyard)
Legend of Zelda: Majora's mask (N64 and GC)
Deku Palace (I absolutely have NO idea where Is hould put this. But this one is so epic it HAS to be in my RPG. Any suggestion?)
Stone Tower (Laugh at me as much as you want. I might actually use it for a settlement, rather than a dungeon, lie in the original)
The Legend of Zelda: Oracle of Seasons (GBC)
Level 6 - Ancient Ruins (remix) (I will have to choose among other songs. But this would make a nice dungeon theme. Maybe if I choose this over sandopolis)
Tarm Ruins (remix) (I dunno where I should put this. But it's so awesome... Especially this remix)
Dragon Quest II (SNES)
Distant Journey (one of the possible world map theme)
Dragon Quest III (SNES)
Battle theme (one of the possible battle theme I'll use)
Dragon Quest IX (DS)
Gruelling Fight (III) I will use this as one of the end of chapter boss, maybe...
Sun Gathering Village (Obviously, one of the many village themes)
Final Fantasy: The 4 Heroes of Light (DS)
Battle With Demons (the most likely song to be used as a battle theme, if don't chose the others I mentioned)
Trading City of Urbeth (most likely will be used for the same as the original version, though maybe not a 'trading city'')
Closed-off Invidia (Maybe I will use it for the dungeon that contain the ultimate boss, or maybe just another superboss)
Final Fantasy III (DS)
The Boundless ocean (there is almost no chance at all that this won't be used as the world map theme AFTER the flow of time is twisted)
Forbidden Land Eureka (Like Invidia, I might use this as an optional Dungeon)
Covert Village Falagbard (Maybe I'll use this as a village, or maybe some sort of temple)
Village of the Ancients (I'm not sure if I'll use it, but you can bet I'll use it as a village theme if I do)
Eternal Wind (one of the possible world map theme)
Wild Arms 3
Beatrice Battle (If I make a chapter involving almost exclusively that old west theme stuff I spoke of earlier, then this song will be used for it's end of chapter boss, otherwise, I will not use it)
Crossfire sequence (Liek in the game, I'll use it for those oss that you fight multiple time, if there is any of them)
Mario and Luigi: Bowser's Inside Story (DS)
Final Battle theme (I dunno if I'll use it, and even if I do, I dunno where I'll put it)
The Legend of Heroes II: Prophecy of the Moonlight Witch
Fells so good (If I used it, it will be used early in the game, when the character start their journey)
Battle theme (One of the possible battle theme of the game)
Darts (If I make a town with only poor people, this will be the song used. Otherwise, I will most likely NOT use it)
Lost Forest (As the name suggest, I might use it in a forest)
The great battle of Bolt (I will use this one only, and ONLY if there is a chapter involving a war)
*PHEW*
OK, I swear, this thread took almost 3 hours to create, lol! And I'm not done adding musics! Anyways. Please comment, and give me ideas for chapters (take note that there will be 6 chapters, not counting the prologue and the final chapter. Also each of the 28 town/settlements etc. will have different music, so you can suggest me more (please add a link) Also, comment on the music I suggested myself, and in the case of song I'm not sure where to put, just tell me where should I put them